Far Cry 3: Wake up, Alice

This post is something between the praise of the Far Cry 3, its detailed analysis and the description of the subjective experience of the game process, very slightly flavored with comparison with Far Cry 4.
In some places the text is as subjective as possible. In some places based on facts. In any case, before “jumping into the hole”, keep in mind one thing: A lot of spoilers. Solid spoilers.

I am you. You are me

When they talk about the destruction of the fourth wall in video games, they first recall the Metal Gear series, especially the famous Psycho Mantis boss, which analyzed the player’s Save files and turned directly to him, and not to Snake.
But what if I tell you that Far Cry 3 is the same destruction of the fourth wall? Very thin, almost not noticeable, but it is the most? Only ruin it not through appeals to the player (although this is also), but through much more interesting elements.

The tie of the game, I think, is well remembered by everyone who played. A group of friends, children of rich parents, in search of extremely agree to Skydiving over the island, where slave traders are ruled. And, of course, become their goods. At the very beginning of the game, we (or rather Jason Brody, the main character, but …), together with our older brother Grant in the cage, we expect our fate. Where the rest of our friends is unknown. Grant with cunning rescues us from captivity, leads "in Stelsu" through the entire camp of slave traders. Jason all this time curses in a whisper, unable to calm down: “This is madness!". Against the background of a silent and decisive grant, the image of our ward is especially pronounced: a jerk, a child of stone jungle, accustomed to the benefits of civilization, a panicier. It is even unpleasant to manage such. Seriously, developers give us a dairy control under our? But here we almost got out of the camp, a small respite ..

Sketching from the passage:
These sketches are a description of my sensations and emotions in the specific moments of the game. In some, you will learn yourself. Some will be endless of you.
Grant explains our further actions. Save friends. There is a map, camera, lighter. You need to understand where we are exactly. Yes, everything is logical. I look at the grant itself: muscular, beautiful, the whole image conveys its essence – military. Suddenly a shot – a grant falls to the ground, pinching his throat with his hands. Bloods blood. A hint appears on the screen with a demand to squeeze the button. Clutch. My hands … Brrr … t.e. Jason’s hands hold the wound. Red splashes hypnotize me. Will it really die now? Against the backdrop of something screams waas, but I do not hear. I have panic rudiments in me. What the hell? This is a drawn person voiced by the actor, I know him 4 minutes. Grant stops wheezing and fighting under my hands, died. I finally analyze what Vaas said. What? Run?! Yes, you are crazy!

Run along a long corridor. Constant shots, sparks from bullets flying nearby. Around the jungle. Lush thickets. At some point, one of the mercenaries jumps on top of me. I grab a knife from his hands and put his throat deeper than him. Panic is replaced by a shock. The first murder, the hero’s hands are shaking. But there is no time, the chase is still ongoing.

Difficult, Jason? And this is only the beginning. Soon you will kill people without regrets of regret.

The first murder does not play in Far Cry 4 at all. Aja is immediately thrown into the world: here are the bushes, here is a dagger, here is a ton of stones, but 3 enemies. Spin as you want. And Ajya does not have any background that would allow him to calmly relate to the murder, no. Everything is easier.

Of course, we were saved, otherwise the game would not have happened. Dennis Rogers finds us, stuffs the “first level” of Tatau, explains the basics and … all. We are sent to free swimming, scoring it with a quote from Alice in Wonderlands of Wonders. And these quotes are the coarse breakdown of the fourth wall. Everything else is much thinner.

Well, Alice? You jumped into the game?
Translation: At the same moment Alice knocked after him, not thinking about how she would get back

Jason and player – they are in many ways the same. Both children of the 21st century, who (in the total majority, of course, but not all) never killed in their lives, did not find themselves on an island full of slave traders, did not hunt leopards. In general, nothing. All that both are behind: parties, friends, alcohol, girls, some snowboards, diving-but that’s all. And from now on this is the past. As Willis Huntley (American Spy) said in the game itself: “Here is society. Here is order. There is a jungle. There the synapses in the brain begin to gradually fade. There you immediately forget who you are and where ".
By the way, do we do it when we plunge into some game? Do we not forget who we are and where? Jungle in a specific quote – this is not only an indication of the Far Cry 3 setting. This is a kind of metaphor of almost any game where we are allowed to be someone else and do anything to the soul and fits into the capabilities of the code.

But back to the topic. So we start our path. We are inexperienced, almost nothing can. Any jungle run ends with either a fall from a height, or an attack by a tiger/bear/leopard/buffalo/crocodile/mercenaries. Just getting to the point of destination – the problem. We naturally feel ourselves with dairy, which were given an overwhelming task. We are Jason Brody. We are growing with him. At the beginning of the game, every predator is our problem. In the future, we become a problem of absolutely every predator.

Crying from passage
We need tapir skins. I found their habitat on the map, I come. I’m waiting, looking for it. I find it. Hid in the bushes, pulling on the bow of Luke … Tapirs suddenly run away in different directions from me.

Okay, okay, okay … repeat. I find and begin to sneak down at a decent distance from the tapir. I kiss again. A roar is heard somewhere nearby. Oh gods, no … I turn. Last moment before death: the leopard is preparing to jump. Damn Fauna ..

A few hours of play after a few hours

Do not give a damn about tapirs. Everything is scheduled for a long time. We open the hunt for leopard. I come to the habitat. I am injected with a hunter injector, illuminating all animals in the district. I see one thing right there, not far from the deer vacationers. I sneak, get closer … The furry predator is also on the hunt – it is selected for deer. Who is faster, beast? I get very close, at the distance of the shoot. I am injected with another injector that increases damage to animals. I kiss … a shot. The leopard immediately forgets about deer, froze, preparing to jump on me. I kiss … a shot. Leopard is dead. Well, who is the king of the jungle here, and?! Who is the top of the food chain, crazy cat?!

Yesterday I was a victim. Today are you.

Minute Far Cry 4
If we talk about “immersion in the main character”, then the next part of the game has a complete failure compared to the predecessor. And the reasons for this failure even in the little things. Take, for example, pumping. In Far Cry 3, you need to pump almost everything. Even the notorious tackle (when you start to "sit down" on the run). In Far Cry 4, Aja can do this by default, like many other things, although in Far Cry 3 we pump this. We go all the way with Jason. Let this very tackle we study the very first skill as soon as the introduction ends. But we studied this with Jason. This is something that the hero did not know how to do. Aja turns out to be something more independent. So it is more difficult to get involved with him ..

Approximately the same thing is happening in another variety of hunting. If at first the avant -navpost and its surroundings are a threat, then in the future it becomes only hunting grounds, where the most interesting and tasty prey lives. People.
So. We are growing with the hero. Together with him we know the jungle, along with him we free the island from the slave traders and with him … we catch high from this.

When Jason first announced aloud what I thought – it was funny. When this happened a second time, it became strange. The third became scary: “I went crazy?". No, everything seems to be fine, I just play the game. And when this happened for the fourth time, the feeling of an even more strange and terrible unity with the hero came. We are one whole. Jason admires the explosion of the house, and he likes me. Jason likes to fly on the air wing – and I really like it. Jason is having fun like a baby, setting fire to hemp fields, and it causes me a childhood delight. The wall is already broken. You, Alice, in the game. You, Alice, are Jason.

I drive up to the place. Solid fields of hemp. Red robes of mercenaries are visible through the thickets. I take out the camera, I note the enemy. I kill everyone in the visibility zone from a sniper rifle. Everything is as usual, however. I go down from the hill, closer to the fields directly. Music is turned on. Hmm … but nothing, funny. I get a flamethrower. And what, right so, direct a stream of fire to plants? Well, okay … I click. The hemp really lights up. Orange languages ​​become stronger, spreading to the entire plantation. When the fire reaches barrels with fuel – explosion.
Some strange emotions wake up inside me. I … I like it? I like to burn hemp fields? No, not so. I really like to burn hemp fields!
- Oh **! – says Jason at the same second.
Yes, Jason. You are absolutely right. We are absolutely right. If you don’t remember this mission, then you just didn’t play Far Cry 3

There is another detail in Far Cry 3, which I personally missed the first passage by my ears. It seemed to me that meaningless. But in reality, this is another breaking of the fourth wall. This time in classical form: Appeal to the player.
We are talking about Jason’s conversations with himself.

Crying from passage
One of the first serious missions. It is necessary to penetrate the ship "Medusa", which has long sat aged. I come to the place. I look around. There are two mercenaries there. One is digging in Kostryshch, the other slowly goes back and forth nearby.
- Well, Jason? We will deal with the pirates? – says the main character.
“Yes, Jason.”. Let’s go! – I answer in reality I.

It would seem a simple https://paradise8casino.co.uk/ technique to clarify his goal for the player. Well, disguised as conversations with oneself, so what? I thought so too. But in the context of everything else, this ceases to be a replacement for classic in games on radio conversations, where you are indicated by your next goal. No. This is exactly what an appeal to the player. And not from some NPC. And from you. From Jason to Jason. And this is in the game everywhere.

You, of course, are free to look at these lines with skepticism. I do not deny that much in this text is subjective and pours out of my personal perception of the game. Agree with me or challenge – your business.

Just another reference to Alice. Sweep on.

Well, finally, in this section I will say an obvious thing. The view from the first person in general, in principle, more strongly contributes to survival in the hero.

And we have one motivation

Save friends. The initial attitude that is given to us, the Jasonam. And everything in it is okay, good and logical. Save your girlfriend, younger brother, girl of the murdered older brother and two friends. Will this be an incentive for a person who has fallen into a similar situation?

And we save. At first, Daisy (which, by the way, was saved by herself), then Lisa, our girl.

And such a photo of our girl is inserted into our guide? And why am I now not eager to save her? And yes, you noticed how much Jason and Lisa bought each other immediately after salvation?

Daisy, the girl of the murdered grant, as soon as she finds out about the fate of his lover, changes in the face: “Jason, the one who did it should not live”. Jason agrees. Lisa immediately after salvation starts a conversation about listening to Hollywood, which she missed because of all these events. Indeed, this is now the most important in our lives, dear. To hell … Dennis calls for a meeting with Citro. Zither?

Sexy subtexts rule, friends.
The first meeting with citrus is simply permeated by the sexual atmosphere. Half -haired dark -skinned beauty with languid gaze, surrounded by security. Strong, free, independent. What Lisa? Here she is, my woman. That’s who I wish.

Citra comes out. Hair bizarrely collected in the tail. On the leg and face of tattoos. Beautiful, dusting sex. Interesting, but I will fall? I would like.

Well, admit, everyone at this moment wanted to citrus. Everyone has a question in my head: “They will give her sex with her?". And you know that the most interesting? Jason thinks the same. Not the Jason that you are Alice. And the Jason who is a protagonist. He also wants this woman. Is it funny to feel that the hero’s thoughts, his impulses coincide with your? But Jason does not even say anything ..
By the way, in the same stage, Jason first conversation with Citro, and then with Dennis, says literally the following:
- I do not have enough strength to kill Vaas.
In the first passage, I had a question for this phrase: “Well this is how you, Jason, understood? You just with my help sent dozens of Vaas’s minions to the next world. And now you suddenly lack power? You measured with him? Where does such a conclusion come from?"
And then it came … Citra in this conversation is considering our Tatau with interest, which is still scarce, just for a few skills. And he also calls it "power". So … Replace the word "strength" with "pumping".
- I am not pumped enough to kill Vaas.
All literally. You are in the game, Alice.

Then, somewhere in the intervals between the capture of avantosts and radio racks, we save Oliver. That else, sorry for the expression, m *** ak. Addict, Plastaman, son of a rich father. He was arrested more than once for the use and even the sale of drugs. This is our friend, meet you. Not disgusting yet?

I perfectly sympathized. Thank you.
And then there is a whale. Again somewhere in the intervals between advanposts and radio explosions. Kit -Broker with Wall Street, confident that this whore should pay for touching his chiseled ass, and not he for a kiss with her. Irony and only … After all, we know what will happen to the ass of a whale ..

If you did not break the pattern of the whale, then you are a very sophisticated person.
Kit after salvation turns out to be almost the most adequate person. He asks us not to tell anyone about what happened, which is understandable: “No problem, man,” Jason replies and in my soul it has found the hottest approval. And after in one of the dialogs, when Jason wishes a wishes good luck on Wall Street, he replies: “All this is vanity. Everything doesn’t matter ". And you can’t argue.

Daisy is the most normal member of this company. And a very interesting dialogue takes place with her:

- Daisy, you are a champion in jumping into the water, so?
- Yes, so.
- What is it to be a winner? Not later, on the catwalk, but in the water, when you touch the side?
- An unforgettable feeling. As if the whole world is me.
- Is it true? I never thought that I could kill someone. The first time everything seemed wrong. And it’s good, so? And now … I … I feel like a winner.

Hi Alice. How are your advanposts?

The last one who needs our help remains. Riley, younger brother. But the whale tells us that he was killed. Jason is furious.

The anger and clouding of the hero are very well conveyed (not by text, but by intonation, movements). I literally felt his hatred.

And you felt sorry for all those hundreds of the people you killed, Alice?
Translation: “I like the walrus more,” said Alice. At least he was at least a bit sorry for the poor oysters. “But he ate more than a craft,” objected Trala

Return to Tsitre, give her the same knife that we already have. We are ready to kill the waas, we are quite pumped. But before – we will help rakyat. True, during the mission, we fall directly into the hands of Vaas.
Did you tell you, Alice, what is madness? This is a repetition of the same action in the hope of a change. “And the point is not that I am e ** touched?" – adds Vaas in that famous monologue. But this is really not about Vaas, Alice. It’s about you. About me. About the player. You run over and over again on the advanposts, capturing them. Time after time, hoping that this time it will be different. You capture, kill, rush to the next radio rack. And it is perhaps really every time. But this is all the same. And you repeat it "again and again, again and again". Are you crazy, Alice? But let’s leave the question unanswered ..

Indeed, Alice. If you were in your mind – you wouldn’t be here.
Translation: “There is nothing to do,” the cat objected. – We are not here in our minds – both you and I! – How do you know that I’m out of my mind? Alice asked. “Of course, not in his own,” the cat answered. – Otherwise, how would you be here?

Minute Far Cry 4
Everyone knows about the secret ending of Far Cry 4? If you do not get up from the table at the very beginning of the game for about 15 minutes, to be honest to wait for the Return of Paygan Min, then you will immediately throw you to the end. This is a continuation of the ideas Far Cry 3, wrapped in a new shell. If you are not crazy, Alice, then you will wait for Paygan. You will scatter the ashes of the mother. After all, only this is in a foreign country and you need. But if you are crazy, if you want virtual violence, fun and a narcotic riot-come out from the table. Jump into a hole to a white rabbit. Prove that you are Alice. To the same thought, Pagigan will return us in a conversation at the table at the "non -secret" end.

Vaas throws us, tied to stone, into the water. We must drown, but we are saved. We break through with a battle to the helicopter, having nothing but a knife. We take off, but we are knocked down. Below, on the ground, Waas is waiting. He will once again remind the meanings of madness and release a bullet in the heart.
We are dead? No, the lighter saved us. But for some time we were unconscious. During these few hours, Vaas made a bloody party. Killed dozens of people to celebrate our death. And dumped them all into the mass grave. B t.h. us. And we come to our senses just deep inside this grave. Now we are forced to make our way up, pushing over the corpses ..

A couple of moments in the game. But one of the brightest. In a bad sense.
Until this moment, my motivation as a player and Jason as a protagonist partially coincided. Yes, I felt sorry for the brothers, although I was not attached to them emotionally, I seemed to feel it through Jason’s background. In principle, I saw that Vaas for a person, how he is with slaves. And the very fact that he was a slaveor forced him to wish his death. But after this episode, when Jason and I got out of the mass grave, spreading bloodied hands, faces, legs – I sincerely wanted to kill him. It was no longer just the motivation of the gamer that he was invented, and he put up with her, no. I naturally wanted to plant a waas dagger deeper in my heart.

Again this strange feeling … I want absolutely the same as the main character.

I return to Tsitre, my goddess. Again she walks in front of me, erotically shaking her hips, in every possible way causing me sexual fantasies. Damn, well, developers will be clenched or not? How much can?! A woman gives some kind of elixir, we fall into a trance, fight with a mythical giant. We kill our own fears, we prove to both ourselves and the beautiful woman that we are worthy to go further.

When we woke up, a beautiful picture appeared before our eyes ..

What was my disappointment when I saw that Jason was in his pants ..
Positive reinforcement, nothing more. The developers seemed to tease: “She will be yours. But not now ". Showed her breasts, moreover, showed her on top of you. But nothing more. We are not rocket yet. We are not worthy of.

I wonder what Jason and I want more now? This woman or kill Vaas?
I’m going to Vaas. I will kill the bastard. I will kill the dagger, as the game requires. But I sincerely want a dagger. Bullet – too little.
During the mission, when we only get to Vaas, he will tell us the following through the loudspeaker: “When you see you, thank you, because I will free your shitty soul, your poisoned soul, you are sick”.
Tell me, you thought that after the murder of the Vaas, the game would end? Well, or very little will last? I thought so. It seemed to me that here it is, the final. I will kill Vaas and finish the game. Vaas will free me from computer captivity … me, Alice. I will go about my business and forget all this like a terrible dream. Whether Waas is talking about this, m?

I will not stop at the symbolism of the murder of Baas, this is not my post. Just know, the murder of Baas brought me satisfaction.

Oh, yes … God, what’s wrong with me?

A call from friends. They say that the boat was almost repaired that soon we will be able to sail home. What is really the end?! But I don’t want … I really don’t want. There is a jungle here, here is a hunt, there are funny avantists, here is citra in the end! Damn, Jason … I’m not ready to part with you yet, don’t leave. Especially with these ghouls ..
But there is nothing to do, obediently weave in the cave to friends.
- I stay! – says Jason, – I found my place. It is here on the island.
YEEES! Yeah, Jason, buddy, well done! Let’s go, we’ll take it more avantostos! Yes, yes!
I’m leaving the cave without a drop of shame. Jason, I think, too.

But again this is a strange feeling … My motivation and motivation of the hero are again one.

And really, Alice. How can you explain your actions if you are not you?
Translation (literal, not artistic): – What do you mean? – the caterpillar asked strictly – Explain yourself! “I’m afraid I can’t explain myself,” said Alice, “you see, I’m not in myself. “I don’t see,” the caterpillar answered.
The second island is opened for us. And they give a new goal – Hoyta. What is funny, motivation to kill him, that the player, that Jason does not have. Rather, it is, but it is due to the most part by citrus (she wants us to kill Hoyt, and we want citrus) and just a desire to continue the banquet. So Jason. He fulfills the request of the citra, he, just like the player, wants her, and he is just like a player … loves to kill.
- So, hobbies. Cooking, painting, cinema, drugs. What is yours? – Hoit asks us in one of the dialogs.
“Hunting,” Jason replies.

Both on people and on the leopards – I add mentally I.

On the second island they give us a mask costume. Hoyt mercenaries will not attack us if we do not provoke them. And here I find a strange thing, during a mission where you can’t kill, so as not to attract attention. I suddenly find it difficult not to kill. I feel discomfort, leaving enemies behind me. A couple of times I pressed the "attack unexpectedly" on the machine. Just because it was always like that. And it was fun.

Difficult task: restrain yourself and do not click f

The plot of the second island is almost empty. There are only a few missions. If the player suddenly got tired of the capture of the avantists, and he generally wants to quickly finish the game – this is in his power. Run through the plot, especially since the enemies do not pay attention to you if you do not get into a fight.
And, the question, Alice … How many avantists do you have?

We will find out that our younger brother is alive. Riley is here. Hoyt demands from us to torture him: “And I will watch through the video how a professional works” (Hoyt, if anything, from the very beginning I knew who we are). We are sadists. Jason does not try to soften his brother’s torture. Blow, second, even stronger. Maybe enough? No. Jason puts his finger in the wound from the bullet … Then, staggering, moving away and looks at our hands: “Who I became?"He asks. Indeed, Alice. Who we have become?
At that moment it became disgusting. Suddenly I wanted to stop. There is no more fun from the capture of the avantosts. The madness is over. Jason’s further enthusiasm for explosions, the destruction of helicopters and other things – they no longer sound with your thoughts in unison. You suddenly see Jason from the side: a sadist, a sick boy with whom you recently felt total unity. Disgusting … and the murder of Hoyt does not bring you any pleasure. You don’t save anyone anymore, you just create horseradish know what.

We come to the end. Citra abducts our friends, conducts the last ceremony of our initiation and puts it before the choice: to kill them, leave the past in the past and stay with citrus or save friends, and stick a knife in the chest of citra. In fact, the game offers you to wake up, Alice. Stay Jason and kill friends or wake up and remember that you are a player, not a sadist. And let you just like Jason want citrus, let it be as fun as for him for some time as he did, but you are not insane. You started all this chaos for the sake of friends, for the sake of their salvation. So what are you choosing now?

Wake up, Alice! Wake up!

Always dreamed of seeing the process through the eyes of a man. Thank you, ubisoft. Yes, I didn’t wake up.